VR/AR
Using VR neurofeedback to help stroke patients recover
Imagine wanting to take a sip of your morning coffee. To accomplish this, your brain must send a signal that will pass from neuron to neuron all the way down your arm, to your hand, to your fingers. Your fingers will then grasp the coffee and bring it to your lips and then you can enjoy the caffeine fix.
Virtual Reality UK Festival makes debut in London
Virtual Reality UK, a two-day festival that explores the creative and technological potential of virtual reality, makes its debut this year with an exciting and ambitious programme. Brought to you by Ravensbourne, the London-based University sector college, in partnership with Virtual Umbrella, the event will be held on 10th-11th February at its campus on the Greenwich Peninsula.
Gesture recognition bought to embedded virtual reality platforms
Inuitive have announced a collaboration to bring gesture recognition to embedded virtual reality platforms. The first stage of this collaboration will be demonstrated by both companies at CES 2016 in Las Vegas. “Using today’s head-mounted VR displays, my hands are either not visible, or the tracking is so slow and inaccurate that the hands feel more like a robot’s and not my own,” says Moritz v. Grotthuss, CEO, gestig...
Keeping an eye on the future of VR and AR
SMI has formed an alliance with OmniVision that will see SMI’s virtual reality (VR) and augmented reality (AR) eye tracking platform integrated with OmniVision’s global shutter CameraCubeChip.
3D image sensor chips bring virtual reality to the smartphone
In the future, mobile devices will be able to quickly and realistically detect their surroundings in 3D. When they do, it will be thanks to the 3D image sensor chips from Infineon Technologies and pmdtechnologies. REAL3 will enable extremely realistic virtual and augmented reality game experiences that involve the interaction of the gamer’s own hands and his living environment within the game via head-mounted devices.